Fighting the monster within1/31/2024 He can’t guard his fields every day!” Reply That lasted long enough for Little Eddie to wet himself.Īnother metallic click, and the boots shuffled back to the car, stepped in and sped away in a dusty spray.īilly rolled his eyes, and started down the road toward home, with Little Eddie walking bow legged behind him. A metallic click, and then there was silence Little Eddie’s face was purple from his brother squeezing his mouth shut, and his eyes were wide and watery.īoots shuffled on the gravel roadside. They heard a truck door creak open and slam shut. The sound of pebbles spitting out from tires, and hitting metal came closer. ![]() Little Eddie’s head cracked into his knee. Little Eddie bit his lip and wiped the blood on the bottom of his t-shirt.īilly shrank down below the tips of golden rod, and crouched over Little Eddie. “Do you want to get us killed? Knock it off!” Billy clapped a hand over his little brother’s mouth. Little Eddie scratched an old mosquito bite, and started shrieking when a scab came off and blood trickled down his ankle. They said it was suicide to even attempt, but there the two of them stood at the top of the hill, looking down the field full of blueberries. Instead of a physical monster, it could be an abstraction, like fear, or a mundane monster, like finals week at a university. Keep in mind that these plot types are not bad. Storytelling in one form or another has been around for thousands of years, so you're bound to reuse a few plot points, and there are still opportunities to play with the identity of the monster. This plot type is ancient, with Gilgamesh and the story of David and Goliath following this structure, although it still is common in contemporary films and literature, like Terminator, most of the Redwall series, and the Star Wars films. Monster is defeated, hero emerges victorious, and the grateful people present him/her with treasure, a kingdom or something to rule over, and/or the local village hottie who is the hero's perfect other half. The Thrilling Escape from Death, and Death of the Monster. But wait! Just as all hope is lost, the major chords start peeking through on the background score, because the tide of battle is about to turn. And it's not going well for our hero, who is being absolutely pummeled by the monster. Nightmare StageĬue the epic battle music, because it is ON. It's here! The monster! And it's even worse than we thought! The monster's power is revealed in all its terrible glory, and it looks like our hero is in way over his or her head. ![]() In film, a training montage usually fits in right about here. The hero prepares to fight the monster while it is still a comfortable distance away, although the distance between the two is decreasing. The reader learns about the monster from afar, including its powers and reign of terror over the nearby community, and the hero accepts the call to defeat the monster. ![]() ![]() There are five stages in an Overcoming the Monster plot. Generally, this evil is something larger or greater than the protagonist, and will take great courage and strength to defeat (the story would be over rather quickly otherwise). Overcoming the Monster is an underdog story where the hero sets out to destroy an evil of some kind. The monstrosity lays barbed wire traps to catch the player before crushing their skill or impaling them and can teleport itself to any of the many safes littering the floor of its lair.Want to learn more about plot types? Check out my new book, The Write Structure, and learn the hidden principles behind bestselling stories. The Keeper is encountered several times throughout the game as either bosses or sub-boss encounters. The inside of the safe conceals nothing but a pulsating mass of flesh. The Keeper is a being of brute strength equipped with a bloody hammer and a sack full of the severed heads of its victims. The creature is reminiscent of Silent Hill 2's Pyramid Head. The Keeper is one such beast, representing Ruvik's repressed rage and the atrocities of his past that he desperately attempted to keep hidden from the outside world. When Ruvik became the lynchpin keeping STEM active, his mind became the force influencing everything within the world, which meant STEM became filled with creatures of his own psyche. The world of STEM was designed by Ruben Victoriano, aka Ruvik, after many twisted experiments on the human brain.
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